| Description | Combined contract package with additional field jobs, deliveries, leasing costs and support for other farms assisting as subcontractors on active contracts.
Changelog 1.1.0.9:
- The tow cable now validates all physics anchor and visual nodes before every update.
- Connections with deleted vehicle or player nodes are removed safely without calls using invalid entity IDs.
Changelog 1.1.0.8:
- Fixed tow-cable I3D asset loading without requiring a registered XML schema.
- Safe default paths prevent nil errors if the asset configuration cannot be read.
Changelog 1.1.0.7:
- Integrated Better Winch, allowing standard forestry winches to handle vehicles and other dynamic objects.
- Free spool, rope selection and attached objects are synchronized by the server.
- Dedicated servers skip unnecessary client drawing.
- Fixed an unsafe server call when an object has no brake function.
- Danish is the primary language and English is secondary.
Changelog 1.1.0.6:
- Integrated a fixed tow cable between existing vehicle attacher points.
- Cable connection, detachment and follow assistance are validated and controlled by the server.
- Joining clients receive active cable connections on dedicated servers.
- Danish is the primary language and English is secondary.
Changelog 1.1.0.5:
- Integrated Extended Jobs: Vehicle Recovery.
- Six towing and transport contract types are generated from the map's roads, workshops, dealership and selling stations.
- Contracts use the player's own towing and transport equipment without a leasing dialog.
- Danish is the primary language and English is secondary.
- Generation, delivery and rewards are server-authoritative.
Changelog 1.1.0.4:
- Updated BetterContracts with the functional changes from version 1.3.0.9.
- New and late-registered mission types are handled correctly.
- Non-field missions are safely limited to at most three simultaneous instances.
- Added support for additional mission types without leased vehicles.
- Existing AA fixes for supply contracts, leasing and field progress are preserved.
Changelog 1.1.0.2:
- Contract bales now store mission and contract owner metadata separately without a synthetic farm id.
- Metadata persists across movement, save/load and multiplayer join.
- Proven contract bales cannot be opened outside the contract workflow.
Changelog 1.1.0.1:
- Fixed a repeated Lua error when starting field contracts with leased vehicles.
- Contract progress now waits safely for field completion partitions to initialize.
Changelog 1.1.0.0:
- Integrated Contract Work.
- Other farms may assist with contracts when registered as subcontractors.
- Adjusted load order for Subsoiler Plow Contract and dedicated servers. |