Mod

NameFabrikker Slagteri
Version2.0.0.22
AuthorMander
FilenameFS25_AAFabrik_Slagter.zip
Size72.94 MB
ActiveYes
MapNo
Description Combined slaughterhouse and meat production for Realistic Livestock. Animals are converted server-side from live weight and genetic meat quality into carcass kilograms. Carcasses are then processed into meat and by-products measured in kilograms. Supports cattle and water buffalo, pigs, sheep and goats, chickens and horses. Animals of all ages are accepted. Includes the main slaughterhouse, butcher shop, small butcher table, sausage production and selling point. Changelog 2.0.0.20: - The Country Slaughterhouse now uses separate low-poly collision around its solid exterior walls instead of the detailed visible building mesh. Changelog 2.0.0.19: - Slaughterhouse, Butcher's Table and Country Slaughterhouse now identify each slaughter recipe with its animal icon, while meat processors continue to show the meat type. Changelog 2.0.0.18: - The five meat recipes in the production menu now consistently use the input meat icon in the Sausage Factory, Small Butcher Shop and Meat Processing House. Changelog 2.0.0.17: - Raw meat cuts and processed meat products now use their own distinct product images in store and pallet views. Changelog 2.0.0.16: - Integrates the Meat Processing House as a pure processor of canonical meat cuts into sausages, bacon and specialty products. - Foreign animal, meat and product identities from the former standalone building are removed. Changelog 2.0.0.15: - Slaughter facilities now use Realistic Livestock's public cross-environment EPP facade before any legacy controller is initialized. Changelog 2.0.0.14: - The Butcher's Table and Country Slaughterhouse now open Realistic Livestock's modern animal transfer directly without initializing the retired AnimalScreen. - The server-authoritative AnimalMoveEvent and carcass calculation remain unchanged. Changelog 2.0.0.13: - Integrates the Schlachter1 building as an additional slaughter facility using suite-owned animal, carcass and meat identities. - Supports cattle, pigs, sheep/goats, chickens and horses through the existing Realistic Livestock bridge. Changelog 2.0.0.12: - The Small Butcher Shop now receives canonical meat cuts and produces the same finished products as the Sausage Factory. - Live animals remain accepted by the Slaughterhouse and Butcher's Table only. Changelog 2.0.0.11: - Carcasses are now validated as internal production inputs without a physical unloading path. - Removes five incorrect warnings about unsupported carcass fill types. Changelog 2.0.0.10: - The leather pallet's tension-belt geometry is now actually exported with CPU Mesh data. - Removes the mistakenly enabled tangent flag from 2.0.0.9 without gameplay changes. Changelog 2.0.0.9: - First attempt to re-export the leather pallet's tension-belt geometry. - Mistakenly enabled tangent data instead of CPU Mesh data; corrected in 2.0.0.10. Changelog 2.0.0.8: - Multi-output production mode changes now propagate server-authoritatively to their by-products. - Existing savegames are reconciled safely when all shared primary products use the same output mode. Changelog 2.0.0.7: - Added deterministic per-factory round-robin allocation of available pallet slots across multiple output types. - By-products such as bacon, gourmet products, leather and wool can no longer be starved by the primary output. Changelog 2.0.0.6: - Publishes farm-scoped owner events when storage support or capacity actually changes at runtime. - Repeated idempotent storage ensure calls do not publish events. Changelog 2.0.0.5: - The Sausage Factory now processes sheep/goat meat into the gourmet line and meat mix. Changelog 2.0.0.4: - Added short, unique factory names for the Construction and Production menus. Changelog 2.0.0.3: - Added a hidden technical registry price to carcasses so production inputs register without log errors. Changelog 2.0.0.2: - Removed internal carcasses from the butcher shop selling category. Changelog 2.0.0.1: - Fixed the I3D paths for the butcher shop and butcher table. Changelog 2.0.0.0: - Combined the slaughterhouse, butcher shop and Realistic Livestock bridge. - Added one shared model for weight, genetics, dressing yield and carcass kilograms. - Removed every age restriction.