| Description | Combined package of gameplay, HUD and information helpers for Farming Simulator 25.
Changelog 1.0.83.0:
- The upper vehicle text group has moved two design pixels upward without other HUD changes.
Changelog 1.0.82.0:
- Vehicle, ownership and service now use the original trackBox upper TipSide anchors without an extra background.
- The original trailer icon returns as the fail-soft fallback when PMS data is unavailable.
- FillLevels retains its original draw path and data.
Changelog 1.0.81.0:
- Vehicle, ownership and service are shown in a stable upper row derived directly from the existing trackBox.
- The empty fillLevels row is hidden only while PMS vehicle data is active.
- The failed local realtime clock and its diagnostics have been removed completely.
Changelog 1.0.80.0:
- Vehicle, ownership and service are shown in the existing upper row using its proven runtime geometry.
- Local system time is shown directly below game time through the active GameInfoDisplay wrapper.
- Runtime audits remain available for development but are disabled in the normal build.
Changelog 1.0.79.0:
- Restored the stable panel geometry without visible PMS vehicle text or a realtime clock.
- Bounded one-time audits capture live HUD bounds without changing or drawing the presentation.
Changelog 1.0.78.0:
- Upper vehicle-row text is anchored to the fill row's actual cell bottom.
- A visible RT test label and expanded one-time diagnostics enable verification of the live realtime draw path.
Changelog 1.0.77.0:
- PMS text reuses the existing upper panel row so exactly two background rows are drawn.
- Local system time is drawn in the active ExtendedGameInfoDisplay path with bounded one-time diagnostics.
Changelog 1.0.76.0:
- PMS vehicle data is shown in a separate upper panel row while the original tool row is preserved.
- Local system time is drawn through the active GameInfoDisplay below the game clock.
Changelog 1.0.75.0:
- Enhanced Vehicle Panel shows vehicle name, ownership and PMS service status in its three existing boxes.
- Local system time is shown discreetly below the game clock.
- Loose heaps show field origin instead of material ownership.
Changelog 1.0.74.0:
- Bale information now uses the same Owned by structure as heap information without duplicates.
Changelog 1.0.73.0:
- Removed the incorrect green 00 operating-hours mask.
- The speedometer's long revolutions label is now safely shortened to RPM.
Changelog 1.0.72.0:
- Bale information now always shows one unambiguous Belongs to row without duplicates.
- Contract bales show contract material and the contract owner when proven by metadata.
Changelog 1.0.71.0:
- Contract bales are shown as contract material with the contract owner's name when proven by metadata.
- Mission ownership takes precedence over the worker farm fallback on the bale object.
- Contract bales cannot be cut open, and normal bale cutting is now validated by the server.
Changelog 1.0.70.0:
- Loose density-map material is no longer assigned automatically to the active farm.
- Bales use their authoritative object owner instead of field position. |