Mod

NomAA Contracts
Version1.1.0.34
AuteurMander
Nom du fichierFS25_AAKontrakter.zip
Taille1,01 Mo
ActifOui
CarteNon
DescriptionCombined contract package with additional field jobs, deliveries, leasing costs and support for other farms assisting as subcontractors on active contracts. Changelog 1.1.0.34: - Pallet Delivery reconciles missing or client-specific location identities against the bounded local production or selling location and shows the map's player-visible hotspot name without leaking raw Missing text. Changelog 1.1.0.30: - Pallet Delivery placeable identities are now synchronized to clients so the contract list and From/To fields use the same local runtime hotspot name as the map; XML/l10n naming remains a fallback. Changelog 1.1.0.29: - Pallet Delivery now prefers saved custom placeable names and derives the localization owner from the actual configuration file when runtime XML/environment data is no longer retained on the object. Changelog 1.1.0.28: - The map localization environment now follows Pallet Delivery location names through savegames and multiplayer, so map-specific keys resolve in the correct mod. Changelog 1.1.0.27: - Pallet Delivery contracts now preserve the map localization key across server synchronization, so map names such as AgriKorn match in the map, contract list, and From/To fields. Changelog 1.1.0.26: - Pallet deliveries now show localized owning-placeable names for production and selling locations in both the contract list and details. Changelog 1.1.0.25: - Persisted mission bale loaders are reconciled after GIANTS has materialized and mounted their saved bales. - The canonical pending vehicle ID links the bale loader to its contract without polling or changing the mission relation. Changelog 1.1.0.22: - Contract bale metadata is now registered on the finalized vehicle savegame schema during Vehicle initialization. - Persisted contract bales in bale loaders reload without XML schema errors and retain their contract identity. Changelog 1.1.0.20: - Unresolved canonical contract-vehicle IDs are now preserved when the server saves during cold load. - Reloading keeps the same concrete leased vehicles without spawning a replacement set. Changelog 1.1.0.19: - Pallet deliveries now respect the canonical mission opt-out on selling stations. - Persisted invalid, unaccepted pallet deliveries are removed safely without warning-producing destination lookup. Changelog 1.1.0.18: - Bale contracts now establish the normal GIANTS field partitions when the completion modifier becomes available. - Early progress reads can no longer leave the contract in a partially initialized state. Changelog 1.1.0.17: - Consolidated contract vehicle groups into one canonical GIANTS registration. - Saved manure missions can load their leased vehicle group correctly again. Changelog 1.1.0.9: - The tow cable now validates all physics anchor and visual nodes before every update. - Connections with deleted vehicle or player nodes are removed safely without calls using invalid entity IDs. Changelog 1.1.0.8: - Fixed tow-cable I3D asset loading without requiring a registered XML schema. - Safe default paths prevent nil errors if the asset configuration cannot be read. Changelog 1.1.0.7: - Integrated Better Winch, allowing standard forestry winches to handle vehicles and other dynamic objects. - Free spool, rope selection and attached objects are synchronized by the server. - Dedicated servers skip unnecessary client drawing. - Fixed an unsafe server call when an object has no brake function. - Danish is the primary language and English is secondary. Changelog 1.1.0.6: - Integrated a fixed tow cable between existing vehicle attacher points. - Cable connection, detachment and follow assistance are validated and controlled by the server. - Joining clients receive active cable connections on dedicated servers. - Danish is the primary language and English is secondary. Changelog 1.1.0.4: - Updated BetterContracts with the functional changes from version 1.3.0.9. - New and late-registered mission types are handled correctly. - Non-field missions are safely limited to at most three simultaneous instances. - Added support for additional mission types without leased vehicles. - Existing AA fixes for supply contracts, leasing and field progress are preserved. Changelog 1.1.0.2: - Contract bales now store mission and contract owner metadata separately without a synthetic farm id. - Metadata persists across movement, save/load and multiplayer join. - Proven contract bales cannot be opened outside the contract workflow. Changelog 1.1.0.1: - Fixed a repeated Lua error when starting field contracts with leased vehicles. - Contract progress now waits safely for field completion partitions to initialize. Changelog 1.1.0.0: - Integrated Contract Work. - Other farms may assist with contracts when registered as subcontractors. - Adjusted load order for Subsoiler Plow Contract and dedicated servers.