| Description | Combined contract package with additional field jobs, deliveries, leasing costs and support for other farms assisting as subcontractors on active contracts.
Changelog 1.1.0.34:
- Pallet Delivery reconciles missing or client-specific location identities against the bounded local production or selling location and shows the map's player-visible hotspot name without leaking raw Missing text.
Changelog 1.1.0.30:
- Pallet Delivery placeable identities are now synchronized to clients so the contract list and From/To fields use the same local runtime hotspot name as the map; XML/l10n naming remains a fallback.
Changelog 1.1.0.29:
- Pallet Delivery now prefers saved custom placeable names and derives the localization owner from the actual configuration file when runtime XML/environment data is no longer retained on the object.
Changelog 1.1.0.28:
- The map localization environment now follows Pallet Delivery location names through savegames and multiplayer, so map-specific keys resolve in the correct mod.
Changelog 1.1.0.27:
- Pallet Delivery contracts now preserve the map localization key across server synchronization, so map names such as AgriKorn match in the map, contract list, and From/To fields.
Changelog 1.1.0.26:
- Pallet deliveries now show localized owning-placeable names for production and selling locations in both the contract list and details.
Changelog 1.1.0.25:
- Persisted mission bale loaders are reconciled after GIANTS has materialized and mounted their saved bales.
- The canonical pending vehicle ID links the bale loader to its contract without polling or changing the mission relation.
Changelog 1.1.0.22:
- Contract bale metadata is now registered on the finalized vehicle savegame schema during Vehicle initialization.
- Persisted contract bales in bale loaders reload without XML schema errors and retain their contract identity.
Changelog 1.1.0.20:
- Unresolved canonical contract-vehicle IDs are now preserved when the server saves during cold load.
- Reloading keeps the same concrete leased vehicles without spawning a replacement set.
Changelog 1.1.0.19:
- Pallet deliveries now respect the canonical mission opt-out on selling stations.
- Persisted invalid, unaccepted pallet deliveries are removed safely without warning-producing destination lookup.
Changelog 1.1.0.18:
- Bale contracts now establish the normal GIANTS field partitions when the completion modifier becomes available.
- Early progress reads can no longer leave the contract in a partially initialized state.
Changelog 1.1.0.17:
- Consolidated contract vehicle groups into one canonical GIANTS registration.
- Saved manure missions can load their leased vehicle group correctly again.
Changelog 1.1.0.9:
- The tow cable now validates all physics anchor and visual nodes before every update.
- Connections with deleted vehicle or player nodes are removed safely without calls using invalid entity IDs.
Changelog 1.1.0.8:
- Fixed tow-cable I3D asset loading without requiring a registered XML schema.
- Safe default paths prevent nil errors if the asset configuration cannot be read.
Changelog 1.1.0.7:
- Integrated Better Winch, allowing standard forestry winches to handle vehicles and other dynamic objects.
- Free spool, rope selection and attached objects are synchronized by the server.
- Dedicated servers skip unnecessary client drawing.
- Fixed an unsafe server call when an object has no brake function.
- Danish is the primary language and English is secondary.
Changelog 1.1.0.6:
- Integrated a fixed tow cable between existing vehicle attacher points.
- Cable connection, detachment and follow assistance are validated and controlled by the server.
- Joining clients receive active cable connections on dedicated servers.
- Danish is the primary language and English is secondary.
Changelog 1.1.0.4:
- Updated BetterContracts with the functional changes from version 1.3.0.9.
- New and late-registered mission types are handled correctly.
- Non-field missions are safely limited to at most three simultaneous instances.
- Added support for additional mission types without leased vehicles.
- Existing AA fixes for supply contracts, leasing and field progress are preserved.
Changelog 1.1.0.2:
- Contract bales now store mission and contract owner metadata separately without a synthetic farm id.
- Metadata persists across movement, save/load and multiplayer join.
- Proven contract bales cannot be opened outside the contract workflow.
Changelog 1.1.0.1:
- Fixed a repeated Lua error when starting field contracts with leased vehicles.
- Contract progress now waits safely for field completion partitions to initialize.
Changelog 1.1.0.0:
- Integrated Contract Work.
- Other farms may assist with contracts when registered as subcontractors.
- Adjusted load order for Subsoiler Plow Contract and dedicated servers. |