| Description | Combined contract package with additional field jobs, deliveries, leasing costs and support for other farms assisting as subcontractors on active contracts.
Changes 1.1.0.159:
- Newly spawned Vehicle Collection and Wash Delivery target vehicles start with 2 litres of diesel for short positioning and loading.
- Native fuel is initialized only on new spawn; save/load, DS restart and JIP preserve the actual remaining fuel.
Changes 1.1.0.158:
- JIP cable reconstruction now waits until client gameplay has started and uses only already registered vehicles and tow points.
- GIANTS' native node-object event ordering is preserved and retry work is strictly bounded per update.
Changes 1.1.0.156:
- New Wash Delivery offers use four runtime-certified staging sites with server-owned rotation and stable save/JIP identity.
- The pickup hotspot follows the selected staging site; old saved missions retain their original vehicle and transform.
Changes 1.1.0.153:
- Newly generated Vehicle Collection and Wash Delivery offers pay double positive rewards; existing saved offers keep their agreed rewards.
- New Wash Delivery jobs use the clearly distinct Pickup 2017 while old active Heizotruck jobs remain unchanged.
Changelog 1.1.0.122:
- The DS client's virtual contract stock binds to the canonically hydrated source and pickup position instead of a server-local placeable ID.
- Pickup and Delivery pays 15,000 DKK plus 5,000 DKK per route kilometre, capped at 35,000 DKK.
Changelog 1.1.0.121:
- DS clients use the canonically hydrated source placeable as the local name owner even when its loading station is absent from the same local catalog namespace.
Changelog 1.1.0.120:
- Pickup and Delivery synchronizes its canonical source placeable and validates its loading station against the actual pickup position on DS clients.
- Contract offers no longer leave global map markers; only the required hotspots of active missions are registered.
Changelog 1.1.0.118:
- Field Supply hotspots are now created on the DS client only after their synchronized coordinates have arrived.
Changelog 1.1.0.117:
- Field Supply now verifies that a mission pallet entity still exists before reading its world position.
Changelog 1.1.0.116:
- Field Supply now publishes both the Vehicle Shop and the exact certified field-edge position as contract hotspots.
Changelog 1.1.0.115:
- The Field Supply offer gate now uses GIANTS' direct field API for Field 40 and the pallet identity registered by the SEEDS fill type.
Changelog 1.1.0.114:
- Field Supply delivers two mission-bound seed pallets from the Vehicle Shop to the certified edge of Field 40.
- The server owns pallet identity, delivery, cleanup and payment; saved active contracts adopt the same physical pallets.
Changelog 1.1.0.111:
- Multi-stop Delivery now synchronizes structural endpoint identity so each client shows its own localized source and destination names on dedicated servers.
Changelog 1.1.0.59:
- A one-shot WASH writer proof traces only the selected contract's list and details reward controls to the final UI writer.
Changelog 1.1.0.54:
- A bounded client proof reads the actual WASH offer-row and details reward controls after materialization.
Changelog 1.1.0.53:
- The immutable WASH reward is now explicitly synchronized to the client's offer list and active mission instance.
Changelog 1.1.0.52:
- WASH offers, active contracts and settlement now use the same immutable total reward without generic additions.
Changelog 1.1.0.51:
- WASH now resolves the pressure washer's native hit node/object to the exact registered vehicle before granting target authorization.
- The acting farm now comes from the player's farm API, while equipment ownership is validated independently.
Changelog 1.1.0.50:
- A bounded WASH runtime proof traces pressure-washer and microfiber authorization seams.
- The owner-held WASH reward always enforces the 15,000 maximum for display and settlement.
Changelog 1.1.0.49:
- Vehicle washing now reports its concrete mission type to the GIANTS AbstractMission lifecycle.
Changelog 1.1.0.48:
- Added a vehicle-washing contract with server-owned washing, drying and temporary service vehicle.
- The microfiber cloth is available as an ordinary farm-owned hand tool.
Changelog 1.1.0.47:
- Pickup and Delivery now supplies its localized From/To data through the structured HUD contract and uses 50% of its previously calculated reward.
Changelog 1.1.0.46:
- Pickup and Delivery now has at most two concurrent offers and reuses stable route keys, preventing repeated generation from filling the list.
- The variant's AAK texts are now resolved in the correct runtime namespace.
Changelog 1.1.0.34:
- Pallet Delivery reconciles missing or client-specific location identities against the bounded local production or selling location and shows the map's player-visible hotspot name without leaking raw Missing text.
Changelog 1.1.0.30:
- Pallet Delivery placeable identities are now synchronized to clients so the contract list and From/To fields use the same local runtime hotspot name as the map; XML/l10n naming remains a fallback.
Changelog 1.1.0.29:
- Pallet Delivery now prefers saved custom placeable names and derives the localization owner from the actual configuration file when runtime XML/environment data is no longer retained on the object.
Changelog 1.1.0.28:
- The map localization environment now follows Pallet Delivery location names through savegames and multiplayer, so map-specific keys resolve in the correct mod.
Changelog 1.1.0.27:
- Pallet Delivery contracts now preserve the map localization key across server synchronization, so map names such as AgriKorn match in the map, contract list, and From/To fields.
Changelog 1.1.0.26:
- Pallet deliveries now show localized owning-placeable names for production and selling locations in both the contract list and details.
Changelog 1.1.0.25:
- Persisted mission bale loaders are reconciled after GIANTS has materialized and mounted their saved bales.
- The canonical pending vehicle ID links the bale loader to its contract without polling or changing the mission relation.
Changelog 1.1.0.22:
- Contract bale metadata is now registered on the finalized vehicle savegame schema during Vehicle initialization.
- Persisted contract bales in bale loaders reload without XML schema errors and retain their contract identity.
Changelog 1.1.0.20:
- Unresolved canonical contract-vehicle IDs are now preserved when the server saves during cold load.
- Reloading keeps the same concrete leased vehicles without spawning a replacement set.
Changelog 1.1.0.19:
- Pallet deliveries now respect the canonical mission opt-out on selling stations.
- Persisted invalid, unaccepted pallet deliveries are removed safely without warning-producing destination lookup.
Changelog 1.1.0.18:
- Bale contracts now establish the normal GIANTS field partitions when the completion modifier becomes available.
- Early progress reads can no longer leave the contract in a partially initialized state.
Changelog 1.1.0.17:
- Consolidated contract vehicle groups into one canonical GIANTS registration.
- Saved manure missions can load their leased vehicle group correctly again.
Changelog 1.1.0.9:
- The tow cable now validates all physics anchor and visual nodes before every update.
- Connections with deleted vehicle or player nodes are removed safely without calls using invalid entity IDs.
Changelog 1.1.0.8:
- Fixed tow-cable I3D asset loading without requiring a registered XML schema.
- Safe default paths prevent nil errors if the asset configuration cannot be read.
Changelog 1.1.0.7:
- Integrated Better Winch, allowing standard forestry winches to handle vehicles and other dynamic objects.
- Free spool, rope selection and attached objects are synchronized by the server.
- Dedicated servers skip unnecessary client drawing.
- Fixed an unsafe server call when an object has no brake function.
- Danish is the primary language and English is secondary.
Changelog 1.1.0.6:
- Integrated a fixed tow cable between existing vehicle attacher points.
- Cable connection, detachment and follow assistance are validated and controlled by the server.
- Joining clients receive active cable connections on dedicated servers.
- Danish is the primary language and English is secondary.
Changelog 1.1.0.4:
- Updated BetterContracts with the functional changes from version 1.3.0.9.
- New and late-registered mission types are handled correctly.
- Non-field missions are safely limited to at most three simultaneous instances.
- Added support for additional mission types without leased vehicles.
- Existing AA fixes for supply contracts, leasing and field progress are preserved.
Changelog 1.1.0.2:
- Contract bales now store mission and contract owner metadata separately without a synthetic farm id.
- Metadata persists across movement, save/load and multiplayer join.
- Proven contract bales cannot be opened outside the contract workflow.
Changelog 1.1.0.1:
- Fixed a repeated Lua error when starting field contracts with leased vehicles.
- Contract progress now waits safely for field completion partitions to initialize.
Changelog 1.1.0.0:
- Integrated Contract Work.
- Other farms may assist with contracts when registered as subcontractors.
- Adjusted load order for Subsoiler Plow Contract and dedicated servers. |