Mod

NomAA Contracts
Version1.1.0.159
AuteurMander
Nom du fichierFS25_AAKontrakter.zip
Taille1,50 Mo
ActifOui
CarteNon
DescriptionCombined contract package with additional field jobs, deliveries, leasing costs and support for other farms assisting as subcontractors on active contracts. Changes 1.1.0.159: - Newly spawned Vehicle Collection and Wash Delivery target vehicles start with 2 litres of diesel for short positioning and loading. - Native fuel is initialized only on new spawn; save/load, DS restart and JIP preserve the actual remaining fuel. Changes 1.1.0.158: - JIP cable reconstruction now waits until client gameplay has started and uses only already registered vehicles and tow points. - GIANTS' native node-object event ordering is preserved and retry work is strictly bounded per update. Changes 1.1.0.156: - New Wash Delivery offers use four runtime-certified staging sites with server-owned rotation and stable save/JIP identity. - The pickup hotspot follows the selected staging site; old saved missions retain their original vehicle and transform. Changes 1.1.0.153: - Newly generated Vehicle Collection and Wash Delivery offers pay double positive rewards; existing saved offers keep their agreed rewards. - New Wash Delivery jobs use the clearly distinct Pickup 2017 while old active Heizotruck jobs remain unchanged. Changelog 1.1.0.122: - The DS client's virtual contract stock binds to the canonically hydrated source and pickup position instead of a server-local placeable ID. - Pickup and Delivery pays 15,000 DKK plus 5,000 DKK per route kilometre, capped at 35,000 DKK. Changelog 1.1.0.121: - DS clients use the canonically hydrated source placeable as the local name owner even when its loading station is absent from the same local catalog namespace. Changelog 1.1.0.120: - Pickup and Delivery synchronizes its canonical source placeable and validates its loading station against the actual pickup position on DS clients. - Contract offers no longer leave global map markers; only the required hotspots of active missions are registered. Changelog 1.1.0.118: - Field Supply hotspots are now created on the DS client only after their synchronized coordinates have arrived. Changelog 1.1.0.117: - Field Supply now verifies that a mission pallet entity still exists before reading its world position. Changelog 1.1.0.116: - Field Supply now publishes both the Vehicle Shop and the exact certified field-edge position as contract hotspots. Changelog 1.1.0.115: - The Field Supply offer gate now uses GIANTS' direct field API for Field 40 and the pallet identity registered by the SEEDS fill type. Changelog 1.1.0.114: - Field Supply delivers two mission-bound seed pallets from the Vehicle Shop to the certified edge of Field 40. - The server owns pallet identity, delivery, cleanup and payment; saved active contracts adopt the same physical pallets. Changelog 1.1.0.111: - Multi-stop Delivery now synchronizes structural endpoint identity so each client shows its own localized source and destination names on dedicated servers. Changelog 1.1.0.59: - A one-shot WASH writer proof traces only the selected contract's list and details reward controls to the final UI writer. Changelog 1.1.0.54: - A bounded client proof reads the actual WASH offer-row and details reward controls after materialization. Changelog 1.1.0.53: - The immutable WASH reward is now explicitly synchronized to the client's offer list and active mission instance. Changelog 1.1.0.52: - WASH offers, active contracts and settlement now use the same immutable total reward without generic additions. Changelog 1.1.0.51: - WASH now resolves the pressure washer's native hit node/object to the exact registered vehicle before granting target authorization. - The acting farm now comes from the player's farm API, while equipment ownership is validated independently. Changelog 1.1.0.50: - A bounded WASH runtime proof traces pressure-washer and microfiber authorization seams. - The owner-held WASH reward always enforces the 15,000 maximum for display and settlement. Changelog 1.1.0.49: - Vehicle washing now reports its concrete mission type to the GIANTS AbstractMission lifecycle. Changelog 1.1.0.48: - Added a vehicle-washing contract with server-owned washing, drying and temporary service vehicle. - The microfiber cloth is available as an ordinary farm-owned hand tool. Changelog 1.1.0.47: - Pickup and Delivery now supplies its localized From/To data through the structured HUD contract and uses 50% of its previously calculated reward. Changelog 1.1.0.46: - Pickup and Delivery now has at most two concurrent offers and reuses stable route keys, preventing repeated generation from filling the list. - The variant's AAK texts are now resolved in the correct runtime namespace. Changelog 1.1.0.34: - Pallet Delivery reconciles missing or client-specific location identities against the bounded local production or selling location and shows the map's player-visible hotspot name without leaking raw Missing text. Changelog 1.1.0.30: - Pallet Delivery placeable identities are now synchronized to clients so the contract list and From/To fields use the same local runtime hotspot name as the map; XML/l10n naming remains a fallback. Changelog 1.1.0.29: - Pallet Delivery now prefers saved custom placeable names and derives the localization owner from the actual configuration file when runtime XML/environment data is no longer retained on the object. Changelog 1.1.0.28: - The map localization environment now follows Pallet Delivery location names through savegames and multiplayer, so map-specific keys resolve in the correct mod. Changelog 1.1.0.27: - Pallet Delivery contracts now preserve the map localization key across server synchronization, so map names such as AgriKorn match in the map, contract list, and From/To fields. Changelog 1.1.0.26: - Pallet deliveries now show localized owning-placeable names for production and selling locations in both the contract list and details. Changelog 1.1.0.25: - Persisted mission bale loaders are reconciled after GIANTS has materialized and mounted their saved bales. - The canonical pending vehicle ID links the bale loader to its contract without polling or changing the mission relation. Changelog 1.1.0.22: - Contract bale metadata is now registered on the finalized vehicle savegame schema during Vehicle initialization. - Persisted contract bales in bale loaders reload without XML schema errors and retain their contract identity. Changelog 1.1.0.20: - Unresolved canonical contract-vehicle IDs are now preserved when the server saves during cold load. - Reloading keeps the same concrete leased vehicles without spawning a replacement set. Changelog 1.1.0.19: - Pallet deliveries now respect the canonical mission opt-out on selling stations. - Persisted invalid, unaccepted pallet deliveries are removed safely without warning-producing destination lookup. Changelog 1.1.0.18: - Bale contracts now establish the normal GIANTS field partitions when the completion modifier becomes available. - Early progress reads can no longer leave the contract in a partially initialized state. Changelog 1.1.0.17: - Consolidated contract vehicle groups into one canonical GIANTS registration. - Saved manure missions can load their leased vehicle group correctly again. Changelog 1.1.0.9: - The tow cable now validates all physics anchor and visual nodes before every update. - Connections with deleted vehicle or player nodes are removed safely without calls using invalid entity IDs. Changelog 1.1.0.8: - Fixed tow-cable I3D asset loading without requiring a registered XML schema. - Safe default paths prevent nil errors if the asset configuration cannot be read. Changelog 1.1.0.7: - Integrated Better Winch, allowing standard forestry winches to handle vehicles and other dynamic objects. - Free spool, rope selection and attached objects are synchronized by the server. - Dedicated servers skip unnecessary client drawing. - Fixed an unsafe server call when an object has no brake function. - Danish is the primary language and English is secondary. Changelog 1.1.0.6: - Integrated a fixed tow cable between existing vehicle attacher points. - Cable connection, detachment and follow assistance are validated and controlled by the server. - Joining clients receive active cable connections on dedicated servers. - Danish is the primary language and English is secondary. Changelog 1.1.0.4: - Updated BetterContracts with the functional changes from version 1.3.0.9. - New and late-registered mission types are handled correctly. - Non-field missions are safely limited to at most three simultaneous instances. - Added support for additional mission types without leased vehicles. - Existing AA fixes for supply contracts, leasing and field progress are preserved. Changelog 1.1.0.2: - Contract bales now store mission and contract owner metadata separately without a synthetic farm id. - Metadata persists across movement, save/load and multiplayer join. - Proven contract bales cannot be opened outside the contract workflow. Changelog 1.1.0.1: - Fixed a repeated Lua error when starting field contracts with leased vehicles. - Contract progress now waits safely for field completion partitions to initialize. Changelog 1.1.0.0: - Integrated Contract Work. - Other farms may assist with contracts when registered as subcontractors. - Adjusted load order for Subsoiler Plow Contract and dedicated servers.