Mod

NomEmployees
Version1.4.0.44
AuteurMander
Nom du fichierFS25_Employes.zip
Taille1,59 Mo
ActifOui
CarteNon
Description Permanent staff with names, ages, qualifications and assignable work roles. Supported sheep feeding and bedding for supported Brødrelund barns from the designated Multifruit silo. Other automation is unchanged. Roles, employee data and training are retained. Employees retire at age 65; their roster profile is then reset to its starting age and can be hired again. New employees start without a work role. Temporary workers appear first in the selection and internally use a fourth contract type for 8 elapsed game hours from hiring (after contract transition: 1920 in the game currency on hiring) before leaving the farm automatically. Staff overview in the Employees menu. Illnesses use recovery times measured in in-game hours. Wages are charged at period change. After transition, shifts are 08–10, 08–12 and 08–16; salary is locked to the period length. Multiplayer support with server-authoritative employee logic and synchronized employee management. Changelog 1.4.0.8: Hardened AI/Courseplay start and stop, server-owned assignments and working time, and speed caps. Unknown jobs and standalone AutoDrive remain unmanaged. Changelog 1.4.0.1: Complete Danish localization, localized messages and duration formats, game currency formatting and consistent version metadata. Gameplay and save format unchanged.