---
-- MoistureSystem - GUI Layout
--

MoistureGui = {}

local MoistureGui_mt = Class(MoistureGui, TabbedMenu)

function MoistureGui:new(messageCenter, l18n, inputManager)
    local self = TabbedMenu.new(nil, MoistureGui_mt, messageCenter, l18n, inputManager)

    self.messageCenter = messageCenter
    self.l18n = l18n
    self.inputManager = g_inputBinding

    return self
end

function MoistureGui:onGuiSetupFinished()
    MoistureGui:superClass().onGuiSetupFinished(self)

    self.clickBackCallback = self:makeSelfCallback(self.onButtonBack)

    self.pageGrades:initialize()
    self.pagePrices:initialize()
    self.pageWeather:initialize()

    self:setupPages()
    self:setupMenuButtonInfo()
end

function MoistureGui:setupPages()
    local pages = {
        { self.pageGrades, 'gui.icon_ingameMenu_finances' },
        { self.pagePrices, 'gui.icon_ingameMenu_prices' },
        { self.pageWeather, 'gui.icon_ingameMenu_calendar' }
    }

    for idx, thisPage in ipairs(pages) do
        local page, sliceId = unpack(thisPage)
        self:registerPage(page, idx)
        self:addPageTab(page, nil, nil, sliceId)
    end

    self:rebuildTabList()
end

function MoistureGui:setupMenuButtonInfo()
    local onButtonBackFunction = self.clickBackCallback

    self.defaultMenuButtonInfo = {
        {
            inputAction = InputAction.MENU_BACK,
            text = g_i18n:getText("button_back"),
            callback = onButtonBackFunction
        },
        {
            inputAction = InputAction.MENU_ACTIVATE,
            text = g_i18n:getText("button_back"),
            callback = onButtonBackFunction
        }
    }

    self.defaultMenuButtonInfoByActions[InputAction.MENU_BACK] = self.defaultMenuButtonInfo[1]

    self.defaultButtonActionCallbacks = {
        [InputAction.MENU_BACK] = onButtonBackFunction,
    }
end

function MoistureGui:onButtonBack()
    self:exitMenu()
end

function MoistureGui:exitMenu()
    self:changeScreen(nil)
end
